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Transformers Armada Pc Game 167

Broaden the possibilities of your Star Wars: X-Wing games with the Epic Battles Multiplayer Expansion! This expansion introduces a totally new way to play X-Wing, inviting two to eight players to engage in epic multiplayer battles as they command massive fleets in large-scale games that evoke iconic

transformers armada pc game 167

Transformers: The Game is the name of multiple versions of a video game based on the 2007 live action film Transformers, all of which were released in North America in June 2007. Home console and PC versions were developed by Traveller's Tales for the PlayStation 2, Xbox 360, Wii, PlayStation 3 and PC. A different PlayStation Portable version was developed by Savage Entertainment.

Transformers Autobots and Transformers Decepticons are the Nintendo DS versions of Transfomers: The Game. Vicarious Visions, who was tasked with bringing the adaptation to the Nintendo DS, chose to adapt the DS version into two separate games.[1] Autobots follows the heroes' perspective while Decepticons follows the villains'. Unlike games with multiple SKUs such as Pokémon which feature only minor differences between versions, these are two separate games, sharing some basic similarities, but with unique characters, missions and locations.[2]

The game (in all its versions) is mainly a third-person action-shooter. All the robots have at least four attack types: a light weapon, a heavy weapon, a melee attack, and the ability to throw objects such as cars, lamp posts, trees, etc. As its title and characters imply, a robot can transform into a vehicle and viceversa, this gives the game some racing elements, as the player must, in some missions, race to certain point within a time limit or before a character of the opposing faction does. Each area is a open world environment, and there are also side-missions, Energon cubes and Autobot/Decepticon emblems scattered through the city, if accomplished successfully/collected the player can unlock trailers, production photos and unlock color schemes for certain characters.

The PlayStation 3, Xbox 360, PC and the Wii versions all have the same features. By completing certain objectives throughout the game G1 versions Optimus Prime and Megatron become available, as well as G1 color schemes for Jazz, Starscream, and Optimus Prime (labeled Robovision Optimus Prime). These options are turned on or off once obtained through the bonus menu, and only appear while playing as the specified character. On January 9, 2008, downloadable content entitled Transformers Unlockables was made available for the Xbox 360 on the Xbox Live Marketplace. Priced at 500 Microsoft points, it unlocks all bonus characters/skins, items, upgrades, and other unlockable content.[3] The PlayStation 2 version of Transformers: The Game has the same gameplay and features like all the other console versions, with graphic quality being reduced.

Transformers: The Game for the PSP is very different than its console counterparts, whereas the console versions allow the player to choose which side's storyline they wish to play, the PSP version has only one storyline which alternates between the two different sides.[4] Also, the player is able to play a total of 23 characters, including characters from previous generations. Overall the game for PSP has the most playable characters out of all of the console games. It also has a non-related story than the other games.[5]

Peter Cullen, voice of Optimus Prime in the original 1984 TV series as well as in the 1986 and 2007 films, reprises the role. Mark Ryan, voice of Bumblebee in the 2007 film, voices Ironhide (He also voices Hoist in the PSP version). Andrew Kishino (Everquest II) voices Jazz as well as providing additional voice recording. Fred Tatasciore (Star Wars: Clone Wars) voices Ratchet as well as providing sounds for the Autobot drones (He also voices Sideswipe in the PSP version). Seth Bleiler provided sounds for the Autobot drones as well as providing some additional voice recording. Erik Passoja (The Beach Boys: An American Family) also provided sounds for the Autobot drones as well as providing some additional voice recording. Frank Welker, voice of Megatron in the original 1984 TV series as well as in the 1986 movie, reprises the role. Actor Keith David (The Pirates of Penzance) voices Barricade. Transformers fan Daniel Ross (Smithee's Lecture) voices Starscream. Noah Nelson (Gideon's Crossing) voices Blackout as well as providing sounds for the Decepticon drones and some additional voice recording. David Sobolov, who voiced Depthcharge in Beast Wars: Transformers, voices Brawl as well as providing some additional voice recording. Daniel Riordan, who voiced voiced Omega Prime in Transformers: Robots in Disguise, voices Bonecrusher as well as providing sounds for the Decepticon drones. Keith Szarabajka (Star Wars: Force Commander) provided sounds for the Decepticon drones as well as providing additional voice recording. Shia LaBeouf and Megan Fox, Sam Witwicky and Mikaela in the live-action film, reprise their respective roles. Thom Kikot (Diagnosis: Unknown), Yuri Lowenthal (Here is Greenwood) and Kari Wahlgren (Star Wars: Revenge of the Sith videogame) also provided additional voice recordings. Stephen Apostolina (The Adventures of Manxmouse), Ranjani Brow, David Cowgill (Gypsy Angels), Jackie Gonneau, Donald Fullilove (Jackson 5ive), Jacqueline Pinol (Noir), Jessica Pennington (CBS Library), Pepper Sweeney (Heat Wave), Claudette Wells (Square Pegs) and W.K. Stratton (Search for Tomorrow) provided walla sounds. Carl Weathers (Rocky) and Keythe Farley were the voice directors for the game.

GameStop/EB Games sell Transformers: The Game Cybertron Edition for the Xbox 360. This collector's edition contains exclusive material; codes that unlock the Cybertron level, a making of the game DVD, a Transformers comic book by Simon Furman, and Cybertron Edition box art.

However, the various reviewers noted multiple flaws, such as a troublesome camera that tumbled (intended to give an effect of the walking of the Transformers themselves), repetitive missions, and clunky driving in the vehicle modes. They also commented that the game was too short and it had an unbalanced difficulty, older gamers finding it too easy, while younger players finding extremely hard to pass certain missions. Furthermore, although there were few complaints about it, the main console versions of the game lack multiplayer modes (though there is multiplayer on the DS and PSP versions). Hyper's Maurice Branscombe commends the game for looking good and comments that "exploration and destruction is fun". However, he criticises the game for its "mission objectives that are repetitive and boring". He also criticises the combat as poor.[11]

A sequel for the game has been subsequently released based on the film's sequel, Transformers: Revenge of the Fallen. Vicarious Visions returned to develop the two DS games, and Savage Entertainment again developed the PSP version. Luxoflux developed the PlayStation 3 and Xbox 360 version, which was ported to PC by Beenox. The PlayStation 2 and Wii versions were developed by Krome Studios. A second sequel, Transformers: Dark of the Moon was released in June 2011.

Fast Food Showdown is an action-adventure video game released in a further future. Fast Food Showdown is about the Icons from Fast Food Joints uniting together to gather the heroes and villains from different tie-ins. The Hub World is a mixed world with different realms unlocked by unlocking characters and toys. Like LEGO Star Wars: The Skywalker Saga, You get to choose which Archetype to start with. You will start off with the following years of each Decade: 1980, 1990, 2000, 2010, & 2020. Due to the inclusion of Mario, Pokémon, and more, which are made by Nintendo, Fast Food Showdown will be released exclusively on Nintendo Switch.

Signals are small flag-like pennants, displayed individually or as a set, that nominally are used to communicate to other ships. In game, they confer combat bonuses to the ship flying them. A maximum of eight (8) combat signals can be flown simultaneously.Signals are consumed after use. They can be obtained as follows:

Beginning at Access Level 16 captains may elect to hoist a non-national flag alongside the ship's national flag. These flags may be obtained from a variety of sources: from in-game events, to special flags available in certain ship bundles in the store, to contests or events on the regional forums.


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